Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. However their journey won’t be easy; Mono and Six will face a host of new threats from the terrible residents of this world. Will you dare to face this collection of new, little nightmares?

Gameplay

Little Nightmares II is similar to its predecessor; it takes place in a 2.5D world. The player must explore the world, occasionally encountering platformer-like situations or being blocked by puzzles that must be solved to proceed. Unlike the first game, the player is not completely helpless; Mono has the ability to grab certain items and swing them to break objects or to fight back against smaller foes, although he, like Six, must rely on stealth and the environment to evade larger foes. Moreover the player is also given the ability to call out to Six and hold her hand to make sure they stay together and must often work together with her to solve environmental puzzles and defeat or evade enemies. The game also features collectible hats and glitching remains, the latter of which will unlock an additional scene upon collecting them all. Marvel’s Avengers

Plot

Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. Furthermore the Hunter pursues the pair until he corners them in a shed and they kill him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Although throughout the journey, Mono attempts to use these televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door.

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Mono enters the Signal Tower and reunites with Six, now a distorted giant. She becomes hostile when he damages her music box, but Mono returns her to normal by destroying it. Moreover as the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man.

DLC’s Added

The Nomes’ Attic Mokujin Hat Enhanced Edition Deluxe Digital Content Bundle

SCREENSHOTS

SYSTEM REQUIREMENTS

GAME INFO

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